Members
scrollMode :string
Type:
- string
Properties:
| Name | Value | Type | Description | 
|---|---|---|---|
| NONE | string | ||
| UP | up | string | 
- Source:
units :number
Type:
- number
Properties:
| Name | Value | Type | Description | 
|---|---|---|---|
| PX | 0 | number | |
| PERCENTAGE | 1 | number | |
| LINES | 2 | number | 
- Source:
height :number
    The width of the rendering area in heightUnits.
    Type:
- number
- Source:
heightUnits :shaka.text.CueRegion.units
    The units (percentage, pixels or lines) the region height is in.
    Type:
- Source:
regionAnchorX :number
    The X offset to start the rendering area in percentage (0-100) of this
region width.
    Type:
- number
- Source:
regionAnchorY :number
    The Y offset to start the rendering area in percentage (0-100) of the
region height.
    Type:
- number
- Source:
scroll :shaka.text.CueRegion.scrollMode
    If scroll=UP, it means that cues in the region will be added to the
bottom of the region and will push any already displayed cues in the
region up.  Otherwise (scroll=NONE) cues will stay fixed at the location
they were first painted in.
    Type:
- Source:
viewportAnchorUnits :shaka.text.CueRegion.units
    The units (percentage or pixels) the region viewportAnchors are in.
    Type:
- Source:
viewportAnchorX :number
    The X offset to start the rendering area in viewportAnchorUnits of the
video width.
    Type:
- number
- Source:
viewportAnchorY :number
    The X offset to start the rendering area in viewportAnchorUnits of the
video height.
    Type:
- number
- Source:
width :number
    The width of the rendering area in widthUnits.
    Type:
- number
- Source:
widthUnits :shaka.text.CueRegion.units
    The units (percentage or pixels) the region width is in.
    Type:
- Source: